Sam Robison: Pandemic II

Game basics:

  • Choose different types of symptoms to start the game. What type of symptom did you choose? Why?[+1]


I choose to keep the symptom it gave me, sneezing, and to not add any more so that the disease would not be as noticeable and then when my virus would be in a bunch of people to get rid of sneezing so that it would be even less noticeable.


  • What are evolution points and how do you get them?[+1]


Evolution points are used to increase traits of your disease like lethality, infectivity and resistance to the elements and drugs.


  •  How does your evolution help spread your disease?[+2]

Evolution helps the disease spread by either making it more infective with symptoms, increasing its resistivity to the elements or transmitting in a new way.


  •  Read the breaking news on the left corner. What is happening in the world and how does it inform your strategy?[+2]

The breaking news lets you change you strategy according to the world events currently happening. If Mexico is in a drought and you want to expand there you wouldn’t want your only transmission type to be waterborne


  •  Looking at the map, what countries are the hardest ones to infect and why?[+3]

Madagascar is the hardest to infect because its an island and the only kind of transportation it has to it is a harbor that doesn’t take in very many boats. Japan is also hard also because it is similar to Madagascar but instead of a harbor it has an airport.


Theme insights :


  •  What kinds of traits did your disease begin the game with? How did those affect your strategy?[+1]

The trait my virus started with was sneezing which was very visible so my solution was to wait until my disease was established and then get rid of the trait so my disease would be more hidden.


  • How effective was your disease against humanity? Would you evolve in the future? Why?[+2]

My disease was very effective against humanity it infected every country except for Madagascar. I would try this strategy again but get rid of sneezing sooner so that they wouldn’t notice my disease as quickly




  • How do natural disasters in the world help your disease spread faster? [+2]

They make people come together more and help increase transmission.


  • For the countries that were not infected, why did the infection not spread?[+3]

The infection did not spread to Madagascar because the port shut down before I could infect it. It would have been a better idea to have my disease stay under the radar longer.


World Connections


  • What is a pandemic? How is it different from an epidemic?[+1]

A pandemic is a disease prevalent over a whole country or the whole world. An epidemic is a disease prevalent over a community.


  •  Have any pandemics ever happened during your lifetime? What were they and how did they affect the world?[+2]

AIDS could be considered a pandemic because it is prevalent through out south Africa. It is also present everywhere else in Africa and throughout the world.  It has effected the world because there is a world wide effort to halt the spread of this disease. Just like in pandemic when your disease becomes too big.


  • How do nations work to prevent pandemics?[+3]

The nations in the game do things like shutting down borders, closing airports, closing schools, and if all else fails shutting down hospitals. When polio became bad in America they had similar tactics. The closed schools down and enacted curfews. I think the game is pretty close to what countries do in real life.


  • If the disease you created in your game was unleashed against humanity in real life, how effective do you think it would be? Would humanity be able to stop it be before it spreads out of control? Why?[+3]

I think my virus would be very effective against humanity because it is a virus and it is next to impossible to cure a virus. That is why there is no cure for the common cold. Humanity’s best hope would to have a vaccine that would make it unable to infect anyone else.


  • How can a game like Pandemic II be useful against actual pandemics? [+3]

It can be useful because it educates the pubic about how countries deal with pandemics. It can teach people to cooperate with the government’s attempt to halt the spread of disease.

6 thoughts on “Sam Robison: Pandemic II

  1. Awesome, I never thought that playing a game can learn so much.

  2. The game is definitely a great way to introduce how quickly a virus can spread. I feel like this game could really be useful right now in West Africa where the Ebola virus is being spread mostly because a portion of the population do not understand how viruses work. Fun game I may also add!

  3. Your description of the game made it seem quite interesting. After reading several posts among various classmates, I’m realizing that games can serve as a pretty substantial means for education. As Eric stated above, this game could be used as a fantastic teaching tool due to the current state of the Ebola virus.

  4. When I first heard of this game I thought of Ebola. I was surprised that a place in Africa would be so resistant to the pandemic. I also really liked your teaching points from the game. I definitely must play it now.

  5. From reading multiple posts about this game, it makes me glad that diseases aren’t actually sentient – at least not to this extent. And it sounds like Madagascar is the safest place to live! But I have a friend who worked for the World Health Organization there, and the country has problems of its own, as I guess all of them do.

    At any rate, it appears that even though diseases can now spread faster because of world-wide travel, they may also be somewhat easier to contain because of the speed of information.

  6. I played this game briefly a while ago, and your post has inspired me to go and play it again, this time being more strategic about the disease resistances. It’s way too tempting to just put all of your points into symptoms, but I know now that resistances are equally important.

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