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  • Kuangda chen final paper  
    In category: final paper.
    Uploaded by kuangda chen on December 8, 2014.

    ignite talk: https://drive.google.com/a/asu.edu/folderview?id=0B8Xjes3EiNyjQUFEbHR5R3FjbGs&usp=sharing_eid#list

  • Pedro Final Paper  
    In category: final paper.
    Uploaded by Pedro Moreira on December 8, 2014.

    My first two paragraphs:
    Named “The Hacker Game”, my game has as main topic the control over other people’s data, such as information about infidel couples, corrupt politicians and college history. To make the game a little more interesting, the player plays as an unemployed person that has severe health problems and only two thousand dollars; unable to find a job and without a health care plan, the player finds himself in a position that the only way to survive is using his hacking skills to obtain information and sell them. Failing to obtain enough money to pay for the medical bills the player will lose the game.
    To create an immersive environment, the player interacts with the game is through a black prompt, which looks like any operational system prompt. The objective is use the stereotype of a hacker (a person behind a black prompt with white text) to create interesting game and induce the player to focus on it, so the player could enjoy better the many nuances inside the game. In addition, the player is able to use any JavaScript function, making it even more interesting for those who know the programming language.

    Ignite Talk:

    I will try to post the game later (after the finals). I still have to put it on the host.

  • Jones Final Paper (You Can't Beat) The System  
    In category: final paper.
    Uploaded by Andrew Jones on December 8, 2014.

    This is my Final Paper, I loved my time in class with you all.

  • Ziesman Final Paper  
    In category: final paper.
    Uploaded by Cassandra on December 8, 2014.


    The studio group, That One Game Group, was given a list of themes to choose from and we selected that our games were to feature the theme of integrity. Integrity was a vague concept to grasp as it not only encompasses honesty, but a complete dedication to honesty in life as well. I look up the definition in case my definition was off, but only came away having a murky sense of it.
    I went back to my assumptions and mental links of the concept of integrity: anti-corrupt, the Muppet Sam the Eagle waxing lyrically about integrity, and An Enemy of the People by Henrik Ibsen. Two of Henrik Ibsen’s plays were required reading in high school, one being An Enemy of the People and the other is A Doll’s House. Both are still favorite works on mine and so drawing inspiration from one was a bonus feature in designing this game.

    Presentation Link: https://drive.google.com/open?id=0BwoGrdc58p8qUlU1WlZQclJDeUk&authuser=1

  • Robson Final Paper  
    In category: final paper.
    Uploaded by Jacob Robson on December 8, 2014.

    This is the final paper for my game Complacence. In this game, players are faced with a run positive events and two ways to approach them. Players can either take the reasoned, well meaning approach to better grow themselves as people, or they can make their opponents take the options that are good at first, but don't lead to any sort of personal growth. I tried to highlight, while ultimately subverting the topic of empathy in my game. Here is my Ignite talk

  • Wilke Final Paper  
    In category: final paper.
    Uploaded by Janelle Wilke on December 8, 2014.

    First paragraph of my paper:

    This paper details my process of designing a game I call Bad Company. It is a game in which each player represents a small business or company, trying to reach a threshold of success. In this case, 5 points represents that threshold. Players use cards that will allow them to either “Collaborate” with another company (automatically giving that company a point) in an attempt to earn a point for themselves, or “Accuse” a company of a certain wrongdoing in attempt to detract a point from their score. These attempts will be determined successful or have no effect, depending on a coin flip. The purpose of this paper is to discuss the principle of integrity and how it has inspired my game, then explain how certain limitations and discussions with my group lead to a solid set of mechanics. Next, I will present the importance of meta game for the experience players will have, and how the resulting playtests demonstrate that my game caters to “Socializers.” Finally, I will discuss specific feedback my game earned, how I might improve it, and determine if my game successfully implements the principle of integrity.

    IGNITE Talk: https://docs.google.com/presentation/d/1mM0t_6V5EBEonbPNbzp5-H4_XUN9ZLVMIIjQaFyGlW8/pub?start=false&loop=false&delayms=15000

    I would be happy to post some of my material once I wrap up the finals I have!

  • Talavera_Final_Paper  
    In category: final paper.
    Uploaded by Peter on December 8, 2014.

    I first begin with the theme my game is based off which is of course integrity. The definition that one can find for the word integrity is: the quality of being honest and having strong moral principles; moral uprightness. The way I would define integrity, is to do what is ethically correct and do it because it is the right thing to do. Although the thought of doing a game that encourages people to have more integrity has crossed my mind several times, I found that there are so many examples in our society of people doing morally wrong things for the simplest reason and wanted to show that.

    First Prototype
    The first version of the game, involved taking a set of playing cards, a dice app on a phone, and paper and pencil to keep track of the score. The reason why we had a dice app instead of actual dice was because there was no actual dice to be had. Furthermore, this prototype was actually made and set up in a short amount of time using only the foundation decided upon before, as mentioned above. That being said, I needed to begin testing what worked and didn’t work and start smoothing the details. As a result, the rules of the first prototype were made on the fly and were very rough.


  • Robison Final Paper  
    In category: final paper.
    Uploaded by Sam Robison on December 8, 2014.

    The inspiration for this game started back when I was a senior in high school and was flying out from Virginia to visit ASU. Having lived in Virginia I was use to seeing green everywhere but I was not expecting this to continue once I got to Arizona. I assumed it would be very brown. Needless to say I was wrong and a good portion of the houses I saw had grass lawns and lots of trees. As the weeklong visit progressed I was driven all over the valley and as this was taking place I noticed a lot of golf courses. This was the main thing that really bothered me. I was also influenced by my time spent at the center for games and impact over that visit. Where I was introduced for the first time, to the game spent, which I would later base my game off of.
    The next pieces of motivation came from spending my summer in northern California, where the drought was in full swing. Being around the panic of not having water. Hearing about how there might need to be a pipe put over the Richmond-San Rafael Bridge (again) to get water to Marin county really put me in the water conservation mind set as I went into college. My final inspiration was my CSE 205 class. We had just learned how to use graphical user interface in java and I was eager to put this toward something used full. So the game was designed to be a web application.
    My game’s idea came to me when we were forced to make a blog post about what we were making our games about. When I could not think of something to post about my group members stepped in and help by asking me what bothered me in the world. I responded with golf courses in the desert. Our group’s theme was empathy, so I thought about games that made me feel empathy. The one I immediately came to was Spent. So, my game idea was made; I would be making a game about water conservation based off of spent.

  • Zaman Final Paper  
    Uploaded by Anand Zaman on December 7, 2014.

    Here's my final paper

    Opening to my paper and Inspiration (sort of):
    During the last portion of the semester, I was given the task of making a game based around the theme of empathy. For other students this was a lot easier than it was for me, and not because I’m not an empathetic person, but because I was trying to place this theme over a game I was already working on in my spare time. Having the theme work with my game wasn’t the only struggle I ran into however, I needed to be able to teach my player to feel empathy and show compassion for others. This lead me to making a game drastically different from the one I had been working on, but also one I’m glad that I made because it opened my eyes to how a game could be used to teach experiences and make others reflect on their own personal character. The making of my game started with something very chaotic and meaningless to something structured and meaningful.

    here's the link to my presentation:

  • Final Paper  
    Uploaded by Kyle Myers on December 7, 2014.

    The game I created is a discussion-based game that relies heavily upon cooperation. Players are put into a medieval fantasy world and are assigned various roles. These roles consist of different classes such as Knight, Wizard, Cleric, Alchemist, and several others. Everyone playing is assigned a different role except for the Rogue class. There must be at least two Rogues when playing with the minimum amount of players (five total). Every role has different point values assigned to their attack, defense, magic defense, and magic offense. The only role that does not have point values assigned to their attributes is the Rouge. During a game, the group of adventurers will be venturing through five rooms within a dungeon. With each room (conflict card) they encounter, the adventurers will be tasked with overcoming the situation by properly using their point values. The heroes (those who are not the Rogues) will win of they can successfully identify both Rogues after making it out of the dungeon. If the Rogues manage to trick the heroes into making them believe someone else is the Rogue, the Rogues will win. This is determined by a voting session at the end of the game.

    The inspiration behind my game was primarily based on the desire to create a fun interactive game that would discretely teach the players to actually feel the concept of cognitive empathy. I did not want to display the concept of empathy in a literal manner. Instead, I want the players to discover the underlying theme of the game firsthand through actual experience, regardless if they were aware of it or not. In order to achieve this, I decided to mask the game in a fantasy medieval aesthetic. The decision to go with this aesthetic was purely based on personal preference and a widely know preconceived concept. I have always found fantasy aesthetics appealing and enjoy imaginative games like Dungeons and Dragons. The inspiration for the layout and play-style of the game was derived from the combination of two similar discussion-based card games. These two games, Resistance and Werewolf, are both games that rely on deception, discussion, and teamwork. These game elements result in a chaotic yet intelligent atmosphere.

    Link to Presentation:


  • Tang Final Paper  
    Uploaded by Eric on December 7, 2014.

    Here's my final paper.

  • Game Design - Jacobsen - Honesty final paper.doc  
    Uploaded by Janet on December 7, 2014.

    Here's my final paper.

  • eSports Presentation  
    Uploaded by Andrew Jones on November 26, 2014.
  • Selected Reading for Tuesday  
    Uploaded by Andrew Jones on November 24, 2014.

    Hi class, I came across this short (3.5 page) but interesting academic paper on esports and since it is a form of games that we haven't been exposed to yet I thought I would share it.

  • Thinkaloud: Remember Me by Sunny Liu  
    In category: remember me, think aloud.
    Uploaded by Sunny Liu on September 30, 2014.
  • Think Aloud: Child of Light  
    In category: think aloud.
    Uploaded by Cassandra on September 29, 2014.
  • Think Aloud Watchdogs  
    Uploaded by Anand Zaman on September 28, 2014.
  • Think Aloud DragonBox  
    Uploaded by Pedro Moreira on September 28, 2014.
  • Think aloud COC.docx  
    Uploaded by Shengsheng Bao on September 28, 2014.
  • Think Aloud Transistor  
    Uploaded by Peter on September 28, 2014.

    At the time of this upload, ASU website was down, making it difficult to upload through the shared folder or by asu email